![]() The weapon starts out as an RPzB 54 with a blast shield (presumably playing the game's setting in October 1943 or later), but the "lightweight build" upgrade reverse-upgrades it to an RPzB 43 without one, which improves the handling of the weapon and allows a clearer picture when using the iron sights. The "magazine" add-on replaces the rear part of the tube with a 3-round gravity feed loading system amusingly, the rockets are held together for loading with a simple steel band, so this is one time it would actually be correct to call the loading system a clip feed. The Panzershreck basically requires the "stabilized rockets" upgrade to remove firing randomization to be even remotely useful since ammunition for it is rare it can also be upgraded to increase the blast of the rockets, and to mount a strange Veil-powered "Seeker Crystal", which allows fired rockets to lock on to enemies. The Panzerschreck is first seen in the mission "Farm" and is occasionally used by German soldiers. Note the Gewehrgranatengerät used as a suppressor. MP43 concept art blueprint showing the various upgrades. The developers obviously just simplified this aspect in the game instead of modifying the receiver for a sniper scope, it is used right away as a way to use clips in general. The Germans actually experimented with a Kar98k with the charger guide machined into the receiver about 45 degrees to the right of where it would be normally, but this modification never saw widespread production. The stripper clips are inserted at an angle, which makes think that this is indeed some modification of the receiver, in particular, allowing you to use them with a scope. The "Improved Rifling" upgrade replaces the front end of the rifle with part of the barrel shroud of an MG34. The device shown in the game, however, is a Gewehrgranatengerät rifle grenade launching cup. While obscure, there actually was a suppressor model made for the Kar 98, called HUB-23 and paired with a subsonic Nahpatrone 7.92mm round with a muzzle velocity of 722 feet per second. how to use the ammunition for the gun the way it's actually supposed to be used, since he reloads rounds one at a time by default), sniper scope, suppressor, and bayonet. Upgrades include stripper clips (the Black Market dealer apparently requiring a bribe to tell B.J. Its rate of fire and one shot kills makes it an excellent weapon. Rifles Karabiner 98kĪ Karabiner 98k is given to the player about a third of the way through Train Station, and is one of the more common weapons in the game, used normally by German soldiers and with a scope (and extra damage) by snipers. The drum magazine is actually a Trommelmagazin 08, a 32-round magazine used by the "Artillery" version of the Luger P08 and WWI-period Bergmann MP18 (which somehow holds 64 rounds).Ī fully-upgraded MP40. The recoil compensator rather comically replaces the entire barrel with a pair of flash hiders joined end-on-end, which doesn't stop a suppressor mounted on the end of them still functioning normally. ![]() ![]() ![]() It is the most common weapon in the game, and is used by the majority of German soldiers.Īmong the upgrades available are a suppressor, recoil compensator, drum mag, and "big bore" upgrade which doubles the damage dealt by the weapon, apparently by altering the mechanism but not the barrel. always uses this weapon in cutscenes, and it is always shown as the "vanilla" version without add-ons. fires on General Zetta) the gun fires a strange cone of laser-like tracers rather than anything resembling actual gunfire. In addition, in some cutscenes (for example when B.J. The first usable weapon in the game is the MP40, found on a table near the start of the mission "Train Station." While the charging handle reciprocates during the game, it typically does not during cutscenes, the gun simply throwing spent ammunition out of one side. After firing off about thirty rounds from the seven-round magazine, he discards the weapon, and it is never available during gameplay.Ī Luger P08 reloading in the multiplayer. Blazkowicz draws an M1911A1 after being discovered. This is to spare the low RAM of consoles only having two weapon models loaded at once allows individual weapons to be more detailed.ĭuring the introduction where he has infiltrated the German battleship Tirpitz, B.J. While the game features a quick-select weapon wheel, on consoles the weapons must be rotated into a two-weapon quick-select, which consists of the last two weapons selected from the wheel. Weapons are picked up at set points during the campaign, and can be upgraded at Black Market locations using gold found within the levels and awarded for completing them. Wolfenstein allows the player to carry all eight usable weapons at once, as well as a number of hand grenades.
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